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Mahjongg SolitaireDer Name „Mah-Jongg“ (auch Mahjongg oder Mahjong) bezeichnet dabei den Hanfsperling, eine Vogelart, die einen der traditionellen Spielsteine ziert. Seit. LOGOPLAY Mayong - Mahjong - Mah Jongg - Mahjongg - Legespiel - Gesellschaftsspiel aus Holz mit Spielsteinen. 4,4 von 5 Sternen Das Spiel ist bei uns als Mahjong, Mahjongg oder auch Mah Jongg bekannt, das ist die chinesische Bezeichnung für den Sperling, der auf dem ersten Spielstein.
Mah-Jongg Navigation menu VideoNational Mah Jongg League Strategy Theory 20200804 mah-jongg | backgammon | difference | freecell | mastermind | match | memory | reversi | same game | sudoku | tris | mail. Play the best free online Mahjongg games, on free online mahjong russian-holiday.com Classic majong and new style mah-jong games. American Mahjong is a form of Mahjong standardized by the National Mah Jongg League and the American Mah-Jongg Association. It uses joker tiles, the Charleston, plus melds of five or more tiles, treats bonus tiles as Honors, and eschews the Chow and the notion of a standard hand. Legal hands are changed russian-holiday.com(s): Mind sport, Tile-based game, Abstract strategy . Candy Spray Tunes Mahjong This is a Mahjong game for Mah-Jongg. Each player now sets aside any Flowers or Seasons they may have drawn and takes turns to draw replacement piece s from the wall in the anti-clockwise direction. One example is the Pure Green hand made of chows or Pongs using 2, 3, 4, 6, 8 of bamboo and Darts World Matchplay 2021 Ergebnisse dragon. Joker tiles may or may not affect scoring, depending on the variation. The new rules were first used in an international tournament in Tokyowhere, inthe first global tournament in Mahjong was organized by the Mahjong Museum, the Japan Mahjong Organizing Committee, and the city council of Ningbo, China. A sweet-tooth version of the classic Mahjong game. Video Poker. Archived from the original on 12 October Mah Jong. Gambling mathematics Mathematics of bookmaking Mah-Jongg probability. When there is no winner it is known as a "goulash hand". Mind Games. The two similar mahjong arrangements on the right and left are linked beautifully in the middle for easy relaxing game play. When you start, the Mahjong Solitaire game appears as Haie Oilers board with tiles arranged Qouten top of one another in the shape of a pyramid.
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During play, each player's hand should always be 13 tiles meaning in each turn a tile must be picked up and another discarded. The count of 13 tiles do not include any Bonus tiles Flowers and Seasons , which are set to the side, nor does it include the fourth added piece of a Kong.
If a player is seen to have fewer or more than 13 tiles in their hand outside of their turn they are penalised. A winning hand consists of 14 tiles.
Since players always have 13 tiles in their hand during play, they must win by either drawing a piece from the wall that completes a tile hand "winning from the wall" or claiming a discard from another player which completes a tile hand "winning by discard".
The winning hand is made of four melds a specific pattern of three pieces and the eyes a pair of identical pieces.
The exceptions to this rule are the special hands listed below. Most players play with a table minimum, meaning a winning hand must score a minimum number of points which can be seen in the scoring section.
In Hong Kong Mahjong the most common point set is three but can be higher or lower depending on house rules.
Melds are groups of tiles within the player's hand, consisting of either a Pong three identical tiles , a Kong four identical tiles , a Chow three Simple tiles all of the same suit, in numerical sequence , or Eyes two identical tiles needed in a winning hand.
Melds may be formed by drawing a tile from the wall, or by seizing another player's discard. There are rules governing which player has priority for a discard, and whether the meld should be exposed displayed to all players or remain concealed, depending on the manner in which the meld is formed.
You may form a Pong with any Simple or Honors tile. Bonus tiles Flowers or Seasons cannot be used to form a Pong because they are set aside and there are not three identical bonus tiles in the set.
The tiles must be identical you cannot mix suits. A Pong may either be concealed formed by drawing tiles or exposed formed by seizing another player's discard.
Consider a Kong the same as a Pong with an additional tile to make a complete set of four. There are three ways to form a Kong. Whenever a Kong is formed, that player must draw an extra tile from the end of the wall and then discard a tile.
The fourth piece of a Kong is not considered as one of the 13 tiles a player must always have in their hand. Kongs are worth collecting to score more points and deprive opponents of the opportunity to obtain specific tiles.
The meld must be in absolute numerical sequence and all in the same suit. Players cannot skip numbers or meld from the 8 or 9 to 1 or 2. Honors tiles cannot be used to make Chows because they have no numerical value, and Bonus tiles Flowers and Seasons also cannot be used to make a Chow.
A player can steal a discard to form a Chow only from the player whose turn was immediately before theirs; however, a player forming a Chow from a seized piece has the lowest priority for that tile.
Any other player who needs that tile to make a Pong, make a Kong, or to win may seize that piece instead.
Like the Pong, the Chow is either concealed formed by drawing tiles or exposed formed by seizing the prior player's discard.
Whenever a player draws a flower or season, it is announced and then placed to the side it is not considered a part of the tile hand, but in the event that player wins, he may earn bonus points for them and the last tile of the wall is drawn as a replacement tile so that the player has the 14 pieces needed before their discard.
This may happen successively in a player's turn. When a player discards a tile, other players may steal the tile to complete a meld. Stealing tiles has both advantages quickly forming a winning hand and scoring extra points and disadvantages being forced to reveal part of one's hand to other players and not being able to change the meld once declared.
When a meld Pong , Kong, or Chow is declared through a discard, the player must state the type of meld to be declared and expose the meld by placing the three or four tiles face up.
The player must then discard a tile, and play continues to the right. If the player who melds a discard is not directly after the discarder in order of play , one or two players will essentially miss their turn as play continues anti-clockwise from the player who declared the meld.
If multiple players call for a discarded tile, priority for the discard depends on the declared action of the player stealing the discard.
The act of winning a hand interrupts play to assess the validity of the hand won. Upon confirmation, the player is awarded the hand's value per the specific game's rule.
If at any point in the game a player can use another player's discard to complete a legal hand and with the agreed minimum points , they declare a win and reveal their winning hand.
This ends the hand, and scoring commences. If more than one player can use a discard to win the hand, multiple ways can handle the situation based on agreed table rules: Either the players count the points they would win with the discard and the winner is the one with the higher score, the winner is simply the player closest to the discarder in order of turn, or multiple players may be granted the win simultaneously.
Alternatively, a player may also win by drawing a tile that completes a legal hand. This is called "winning from the wall". In Hong Kong mahjong, winning from the wall doubles the number of base points each loser must pay.
Technically, the declaration for winning a hand may be done at anytime. However, the player must have a complete and legal hand. Otherwise, the win declaration is penalized.
The penalty depends on table rules. The player may forfeit points to the other players. Another potential penalty is the player who called out the false mahjong must play the rest of the hand with their tiles face up on the table so other players can see them open hand.
Some methods apply the penalty at the end of the entire game. Again, the table rules dictate the enforcement of the penalty.
A rarely occurring and high-scoring feature of Hong Kong Mahjong is a move called robbing the Kong. If a player declares a Kong either by melding it or adding a fourth piece to a Pong to form a Kong or declaring a concealed Kong but another player can use that piece to complete a hand, the completing player takes priority to go Mahjong win the hand and may steal that piece from the player who intended to declare the Kong.
Below are two examples of winning hands. A winning hand must consist of four melds Pongs, Kongs, or Chows and a pair eyes and must also score the agreed table minimum.
Hand formed with four Pongs and the eyes pair of East wind. Only bamboo is used no other simples , scoring extra points clean hand. A high-scoring hand formed using only circles, known as a pure hand.
Hand is made of Chows, Pongs and the eyes of circles. Most players include table variations in their games, of which some non-standard are included.
The hands of seven different pairs and 13 orphans are examples which do not have four melds and the eyes. They are described in more detail below.
If the dealer wins the hand, he will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match. An extra hand is also played if there is no winner by the time all the tiles in the wall have been drawn.
When there is no winner it is known as a "goulash hand". Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one.
If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand.
Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more.
As table rules add a large amount of flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand.
This puts a maximum estimated limit on the game duration and provides some amount of predictability. Players may agree on table rules if the pace of the game is brisk or leisurely.
For brisk games players may agree that a couple seconds after a discard are allowed for a "window of opportunity" before the next player picks up from the wall.
Usually it is agreed once the next player has waited the duration of the "window of opportunity" and draws a tile from the wall, the previous discard is lost and cannot be claimed.
Old Hong Kong scoring is relatively simple. There is only one winner or if there is a draw the hand is replayed.
The winner must have a legal hand that meets the minimum faan points agreed to in advance not including any bonus points.
Only the winner scores, the other players pay the winner various sums. After each hand ends, the winner counts all of his or her faan points.
A concealed meld is one that contains no tiles stolen from another players discard. A concealed hand is one made up of only concealed melds.
Many variations distinguish between a concealed hand winning from the wall and a semi concealed hand the last tile is a stolen discard.
In most mahjong variations having a concealed hand can be valuable in scoring. Concealed hands only the case with a few limit hands or half-limit hands thirteen orphans, heavenly gates, four concealed pongs as well as a complete hand seven pairs and over several melds three concealed pongs.
A winning hand must include an agreed minimum amount of faan value often 3. Some examples of scoring include:. The losers pay the winning player points based on several criteria and depending on whether the game is for fun or for money.
How points are reckoned is agreed by players beforehand. For example, they can keep a tally, exchange chips or pay one another with money.
The faan value of a hand is converted into base points which are then used to calculate the points the losers pay the winner.
The table is progressive, doubling the number of base points when reaching a certain faan point target. This table is based on play where 3 faan is the minimum needed in order to win with a legal hand.
If a player has 3 faan then his hand is worth one base point. A winning hand with 9 faan is worth four base points.
Losing players must give the winning player the value of these base points. The following special cases result in doubled base points:. The ancient strategy game is played with bamboo Mahjong tiles, and was introduced to the rest of the world in the early 20th century.
In traditional Mahjong, there are usually four players and Mahjong tiles, based on Chinese characters and symbols. Each player begins with 13 tiles and takes turns drawing and discarding tiles until they form a winning hand.
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